General
Starting from lvl 60, every character will gain 1 Ability Point every levels. Ability Points can be used to learn abilities. A Total of 35 points can be reached at level 95.

All abilities can be learn up to 3 levels where each level have the ranks:
Apprentice (Level 1), Journeyman (Level 2), Expert (Level 3), For now only the first 3 levels are open to be learned.

Note : Ability skill is lock your skill tree. You cant learn new SKILL before clean up all your abilites.



These type of abilities are the most common abilities and are not directly linked to crafting or combat. All common abilities use only 1 Ability Point for each level you learn

Iron Stomach
Not only is your Stomach made out of Iron, but it produces a higher effect out of the food you eat.
Level 1
Increases healing rate from food items by 20%
Level 2
Increases healing rate from food items by 40%
Level 3
Increases healing rate from food items by 60%
Scout
With this ability you will be the master at scouting enemy locations. You can stay in stealth mode longer then normal.
Level 1
Adds (Ability level * 10%) Sec to Stealth duration effect
Level 2
Adds (Ability level * 10%) Sec to Stealth duration effect
Level 3
Adds (Ability level * 10%) Sec to Stealth duration effect
Buff Mastery
With this ability all buffs casted by you will last longer.
Level 1
Adds (Ability level * 10%) secounds to buff effects time.
Level 2
Adds (Ability level * 10%) secounds to buff effects time.
Level 3
Adds (Ability level * 10%) secounds to buff effects time.



These abilities are mostly used for gathering items or creating and mixing items. All Professional Abilities cost the level of the skill in Ability Points. (example: level 1 costs 1, level 2 costs 2 extra, level 3 costs 3 extra, for a total of 6 Ability Points)

Botanist
Allows mixing various medicinal plants that can be used with Alchemist Water to create potions.
Level 1
Can Mix Withered Flowers & Moist Flowers with Crude and Typical Alcemist's Water
Level 2
Can Mix Vibrant Flowers with Fine Alcemist's Water
Level 3
Can Mix Mystical Flowers with Superior Alcemist's Water
Collector
Increases a chance of looting your class equipment.
Level 1
My Class Equipment Drop Rate + 10%
Level 2
My Class Equipment Drop Rate + 30%
Level 3
My Class Equipment Drop Rate + 50%


Combat abilities are made to make your life on the battlefield more interesting. They are all passive and interact with different type of skills and game mechanics. All Combat Abilities cost the level of the skill in Ability Points (example: level 1 cost 1, level 2 cost 2 extra, level 3 cost 3 extra, for a total of 6 Ability Points.)

Bards Melody
You have received training in the art of entertaining and motivation by the finest Bards in the world of Ruins of War. With this ability the effect of your aura skills will increase.
Level 1
Effect of all auras +5%
Level 2
Effect of all auras +10%
Level 3
Effect of all auras +15%
Crippling Strike
You are mastering the art of attacking from the shadows. With this ability your normal stealth attacks have a chance to cripple and slow your enemy. Can be used with attacks like Backstab, Aimed Shot, Blast and Wounds Blast.
Level 1
Gives a 10% chance to slow your enemy on hit
Level 2
Gives a 20% chance to slow your enemy on hit
Level 3
Gives a 30% chance to slow your enemy on hit
Titans Strength
You are blessed by the Titans and as a gift you are given their strength. This ability increase the natural damage you get from your main attributes.
Level 1
Gives a 6% bonus physical damage from your main attributes
Level 2
Gives a 9% bonus physical damage from your main attributes
Level 3
Gives a 12% bonus physical damage from your main attributes
Sticky Magic
Your magic is so powerful that it’s hard for your enemies to resist it. This ability increase the success rate of your spells, lowering the resistance chance of your enemies.
Level 1
Higher chance of enemies not resisting your spells
Level 2
Higher chance of enemies not resisting your spells
Level 3
Higher chance of enemies not resisting your spells
Swiftness
Your swift like the wind. Running faster than most people. And if someone knows how to dodge an attack its you.
Level 1
Speed +6, Dodge +12
Level 2
Speed +12, Dodge +24
Level 3
Speed +20, Dodge +40
Celerity
You react and recover quicker than everyone else. This ability reduces the reload time of your skills, lowering their cool down.
Level 1
Cool down points: 4
Level 2
Cool down points: 10
Level 3
Cool down points: 18
Armor Breaker
Heavy armor does not work against you. Using your CON weapon you hit the enemies so hard their armor breaks even more. This ability increase the Armor Breaking effect from skills like Hard Hit, Taunt and Counter Attack.
Level 1
Armor breaking effect +25%
Level 2
Armor breaking effect +50%
Level 3
Armor breaking effect +75%
Magic Strike
By channelling your magic power to your regular weapon you can apply parts of your magic power as physical damage.
Level 1
10% of Magic Power used as Physical Damage
Level 2
20% of Magic Power used as Physical Damage
Level 3
30% of Magic Power used as Physical Damage
Ice Breaker
Increase your resistance to Ice effects and also reduce the duration of ice effects casted on you.
Level 1
Increase resistance vs ice, reduce duration by 5%
Level 2
Increase resistance vs ice, reduce duration by 10%
Level 3
Increase resistance vs ice, reduce duration by 15%
Poison Breaker
Increase your resistance to Poison effects and also reduce the duration of Poison effects casted on you.
Level 1
Increase resistance vs Poison, reduce duration by 5%
Level 2
Increase resistance vs Poison, reduce duration by 10%
Level 3
Increase resistance vs Poison, reduce duration by 15%
Stun Breaker
Increase your resistance to Stun effects and also reduce the duration of Stun effects casted on you.
Level 1
Increase resistance vs Stun, reduce duration by 5%
Level 2
Increase resistance vs Stun, reduce duration by 10%
Level 3
Increase resistance vs Stun, reduce duration by 15%
Iron Skin
Your skin is made out of Iron. This ability adds % of your CON as defence.
Level 1
10% of CON added as defence
Level 2
20% of CON added as defence
Level 3
40% of CON added as defence
Stun Mastery
Add Chance to Stunning enemy.
Level 1
Adds (Ability level * 10%) more chance
Level 2
Adds (Ability level * 10%) more chance
Level 3
Adds (Ability level * 10%) more chance
Ability books can be obtained the following way:
* Ability book store in map 5.

Herbs to Potions recipes:
Basil -> Potion of Attack
Chamomile -> Potion of Defence
Cilantro -> Potion of Accuracy
Fennel -> Potion of Evasion
Hyssop -> Potion of Max HP
Jasmine -> Potion of Max MP
Majoram -> Potion of Critical
Roket -> Potion of Block
Rosemary -> Potion of Speed
Sage -> Potion of Magic Power
Stevia -> Potion of Magic Resistance